by Din » Sun Jul 11, 2021 1:48 pm
Facebook Reality labs are developing a holographic AR/VR headset using liquid crystal polarisation optics. I used this approach in 1986 for NTS. But, back then, the application was for EMP rejection and agile laser protection goggles. Back in 1986, hardly anyone had worked with liquid crystals, but I thought it would be a promising approach to real-time HOE variability.
I also worked with Andrew Maimone (the credit under the picture of the goggles) when he was at Microsoft Research. Triple Take and Microsoft Research worked on a project for holographic AR/VR.
- AR FRL-adv.jpg (313.1 KiB) Viewed 7667 times
Facebook Reality labs are developing a holographic AR/VR headset using liquid crystal polarisation optics. I used this approach in 1986 for NTS. But, back then, the application was for EMP rejection and agile laser protection goggles. Back in 1986, hardly anyone had worked with liquid crystals, but I thought it would be a promising approach to real-time HOE variability.
I also worked with Andrew Maimone (the credit under the picture of the goggles) when he was at Microsoft Research. Triple Take and Microsoft Research worked on a project for holographic AR/VR.
[attachment=0]AR FRL-adv.jpg[/attachment]